Given a transfer rate such as 5Mbps, or 56Kbps, this
script will tell you how long it takes to transfer certain
kinds of files, or what is possible with your line or communications
medium. For communications lines with the same up and down data rates,
given only the up-route rate. Hit "compute" to compute the information,
results will be given below.
How to find your bandwidth if you don't know:
CNET.COM Bandwidth Calculator
| Down-route speeds in terms of media: | Media Transfer Rates (Your Rate: ~768 Kilobytes/sec)
| Units | Units or Fractions of a Unit Transferred Per Second |
|---|
| Words (5 chars, text) | 157286.4x | | Sentence (32 chars, text) | 24576.0x | | Full Page (text) | 148.9x | | Floppy Disk | (1/ 2) (0.03m ) | | CD (Compact Disk) | (1/933) (15.56m ) | | DVD (Digital Video Disk) | (1/6417) (106.95m ) | | One minute video on a Samsung YP-T9 | (1/ 4) (0.07m ) | | Music video on a Samsung YP-T9 (5 minutes) | (1/20) (0.33m ) | | 3D Point (float * 3 = 12 bytes) | 65536.0x | | 3D Vector (THIS CHANGED: float * 6 = 24 bytes) | 32768.0x | | 3D game, uproute (2 vectors {movement & aim} + 4 byte status, 52 bytes per framed-action) | 15123.7x | | 3D game, uproute (above, 10fps), 52 x 10 Bytes/sec | 1512.4x | | 3D game, downroute, 16 players visible ( 16 x (2Vctr + 4B status)) 772 bytes per framed-action (10x = 10fps) | 1018.7x | | 3D game, downroute, 64 players visible ( 64 x (2Vctr + 4B status)) 3076 bytes per framed-action (10x = 10fps) | 255.7x | | 3D game, minimum game server uproute/downroute bandwidth, 16 players, per framed-action (10x = 10fps) | 63.7x | | 3D game, maximum game server uproute/downroute bandwidth, 64 players, per framed-action (10x = 10fps) | 4.0x | | A Second of RAW 720x480 Video (1:1) | (1/40) (0.66m ) | | A Second of MJPEG Compressed 720x480 Video (1:10) | (1/ 4) (0.07m ) | | A Second of MPEG-4 Compressed 720x480 Video (1:100) | 2.5x | | A Second of RAW 1920x1080 Video (1:1) | (1/475) (7.91m ) | | A Second of MJPEG Compressed 1920x1080 (1:10) | (1/47) (0.79m ) | | A Second of MPEG-4 Compressed 1920x1080 (1:100) | (1/ 5) (0.08m ) | | A Second of RAW CD-Quality sound (mono) | 8.9x | | A Second of RAW CD-Quality sound (stereo) | 4.5x | | A Second of Low Quality MP3 Audio (80Kbps) | 76.8x | | A Second of Medium Quality MP3 Audio (160Kbps) | 38.4x | | A Second of High Quality MP3 Audio (320Kbps) | 19.2x |
| Data Rate Versus Other Transfer Rates (Your Rate: ~6144 Kilobits/sec)
|
| Up-route speeds in terms of media: | Media Transfer Rates (Your Rate: ~75 Kilobytes/sec)
| Units | Units or Fractions of a Unit Transferred Per Second |
|---|
| Words (5 chars, text) | 15360.0x | | Sentence (32 chars, text) | 2400.0x | | Full Page (text) | 14.5x | | Floppy Disk | (1/20) (0.33m ) | | CD (Compact Disk) | (1/9557) (159.29m ) | | DVD (Digital Video Disk) | (1/65711) (1095.18m ) | | One minute video on a Samsung YP-T9 | (1/41) (0.68m ) | | Music video on a Samsung YP-T9 (5 minutes) | (1/205) (3.41m ) | | 3D Point (float * 3 = 12 bytes) | 6400.0x | | 3D Vector (THIS CHANGED: float * 6 = 24 bytes) | 3200.0x | | 3D game, uproute (2 vectors {movement & aim} + 4 byte status, 52 bytes per framed-action) | 1476.9x | | 3D game, uproute (above, 10fps), 52 x 10 Bytes/sec | 147.7x | | 3D game, downroute, 16 players visible ( 16 x (2Vctr + 4B status)) 772 bytes per framed-action (10x = 10fps) | 99.5x | | 3D game, downroute, 64 players visible ( 64 x (2Vctr + 4B status)) 3076 bytes per framed-action (10x = 10fps) | 25.0x | | 3D game, minimum game server uproute/downroute bandwidth, 16 players, per framed-action (10x = 10fps) | 6.2x | | 3D game, maximum game server uproute/downroute bandwidth, 64 players, per framed-action (10x = 10fps) | (1/ 3) (0.04m ) | | A Second of RAW 720x480 Video (1:1) | (1/405) (6.75m ) | | A Second of MJPEG Compressed 720x480 Video (1:10) | (1/41) (0.68m ) | | A Second of MPEG-4 Compressed 720x480 Video (1:100) | (1/ 4) (0.07m ) | | A Second of RAW 1920x1080 Video (1:1) | (1/4860) (81.00m ) | | A Second of MJPEG Compressed 1920x1080 (1:10) | (1/486) (8.10m ) | | A Second of MPEG-4 Compressed 1920x1080 (1:100) | (1/49) (0.81m ) | | A Second of RAW CD-Quality sound (mono) | (1/ 1) (0.02m ) | | A Second of RAW CD-Quality sound (stereo) | (1/ 2) (0.04m ) | | A Second of Low Quality MP3 Audio (80Kbps) | 7.5x | | A Second of Medium Quality MP3 Audio (160Kbps) | 3.8x | | A Second of High Quality MP3 Audio (320Kbps) | 1.9x |
| Data Rate Versus Other Transfer Rates (Your Rate: ~600 Kilobits/sec)
|
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